Here’s a link to a game my son Bobby and I created called “Beachball of Death”. Mac users, especially early Leopard adopters, will know all too well about this frustrating phenomenon. You’re hip deep into a project, have been lax on saving, and bam… it rears it’s spinning ugly head for all eterninty (or until you force quit)… Anyway, here’s our quick description of the game:
- Don’t you hate it when the beachball of death ruins your day? Play now to get even on Mac OS X 10.5!
While this is very tongue-in-cheek and the game is kind of lame, it clearly demostrates the power of access and general enablement that Playyoo is creating for the everyday gamer with an idea. Specifically, Playyoo’s Flex powered Game Creator allows users to create their own simple games in six different generic gaming scenarios. While we chose the “Pong” genre, there is a variety of puzzles and other game formats to choose from. Our example took literally a half-hour from idea (it was all his, he’s already scarred by the beachball at a ripe 8 years old) to viewing and playing on a mobile phone.
The interface does a good job letting the user know what steps to follow in order to complete the game, however, we did come across a few instances where the screen went all white untill we clicked blindly on the page (state management in Flex?). All in all, it’s amazing that this engine can publish reliable Flash Lite compatible swf content through a web interface. The business model is also sound as well as you can only gain access to your content, whether created with Game Creator or uploaded, through Playyoo via your mobile’s net connection leaving all sorts of advertising opportunties (see $$$). Now the flash developer in me finds this archaic… where’s my swf??? But to the everday user they get what they want which is access to great content. It’s also an interesting solution to the rights management and piracy concerns I’ve heard rumblings about in the Flash Lite community as of late.
Lastly, a reminder of the contest they have running with big cash prizes. You have up until the 15th of February 2008 to enter your games in the contest and every game you make in Game Creator or otherwise is automatically entered in the contest. So get cranking!